Located in Maine, USA (UTC-5)
I aim to design unique and compelling Gameplay Systems and Player Experiences.
Keeping a strong and controllable project scope against my resources is important to me.
I want to promote positivity and foster cooperative team ethics.
I seek out help when I need it to make sure work gets done.
I'm intentional, motivated, and devoted to making progress while remembering to have fun along the way.
Leadership Experience
Source control experience (GitHub, Perforce, Diversion, TortoiseSVN)
Unreal Engine focus
Use Figma and Miro for more detailed design communication
(Left to Right, Top to Bottom)
Deep Rock Galactic, Homeworld: Deserts of Kharak, Halo Combat Evolved, Before Your Eyes, WarioWare, Inc., Battlefield 2142, Star Wars: Empire at War, World in Conflict, Company of Heroes, The Room, Chaser, Haven, Mechwarrior 4 Mercenaries, Far Cry 3, Cocoon, Splinter Cell: Blacklist, STALKER Shadow of Chernobyl, Spec Ops: The Line, DOOM Eternal, Halo 3, Crysis, Star Wars Republic Commando, Hardspace: Shipbreakers, Far Cry 2, Splinter Cell: Chaos Theory, Spy vs. Spy (2005), Thief: The Dark Project, Alien Isolation, Ghost Recon: Island Thunder