Email: cddearborn1@gmail.com
While in my Foundations Course, I pursued an interest in level design tools using Synty Polygon assets provided by the school.
I created a few iterations of blueprint driven actors for level design, including railings and single-level floors.
This was the first, collaborative project I participated in a challenge event at CG Spectrum.
I lead a group of 4 other people (1 other Game Designer, 1 Programmer, and 2 3D-artists) to create a small prototype game based around a seasonal theme, harvesting.